P.R.O.S.


Duration: 7 Weeks

Engine: UE5

Duration: 7 Weeks

Team Size: 10

Itch.io Page (TBD)

The poster for the game "P.R.O.S." by Oliver Svensson.

Engine: Unreal Engine 5

Tools used: UE5, Jira, Miro, Perforce

P.R.O.S. is a cooperative, online, physics-based extraction shooter where you and a team of 3 inhale, suck and blow both friends and foes with the use of a giant vacuum to strip the resources of inhabited planets.
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Roles & Responsibilities

Lead Designer
Worked as a design director. Most design decision ran through me to make sure project kept its direction and scope consistent and manageable.
Lead the team together with PO. Assisted in managerial tasks, organized playtests and produced deliverables for the teams various deadlines.

Gameplay Designer
Full ownership of CCC. Designed and balanced all player controls, movement and abilities. Implemented said design in collaboration with gameplay programmer.

Tech Designer
Produced a majority of the work for the game’s big drill event, learnt about and implemented actor destructions through the chaos system and built our ammo tracking logic used in the player HUD.

Under Construction

Screen from The Simpsons showing a character with a bomb, titled 'Technical Difficulties, Please Stand By'.