Retribution


Team Size: 10

Duration: 8 Weeks

Engine: Unity

The poster for the game "Retribution" by Oliver Svensson.

Duration: 8 Weeks

Tools used: Unity, Jira, Git

Retribution is a singleplayer, sci-fi RTS where you command a dying race seeking peace, or vengeance.
Trade, raid, mine and battle your way through an unforgiving solar system ruled by those seeking to destroy you.
Manage resources, upgrade your units and interact with special events.
In Retribution, every choice matters...

Roles & Responsibilities

Project Manager
Produced bi-weekly sprint plans for team to easily grasp direction and required workload and held bi-weekly sprint planning meetings with each discipline. Created early risk analysis and project MUSCOW. Encouraged frequent communication between disciplines and acted as a middleman.

SCRUM Master
Updated and upheld SCRUM board with daily updates. Conducted daily stand-ups and weekly retrospectives with the entire team of 10. Produced deliverables mandated by education.

Systems Designer
Designed and balanced combat and gameplay resources. Held, documented and presented many playtests to inform my own and team members design choices.

Under Construction

Television screen showing a Simpsons character, with the words 'Technical Difficulties Please Stand By' displayed.