○ Gameplay Designer ○
Technical Designer ○
○ Project Manager ○
Oliver Svensson
Oliver Svensson
Gameplay Designer
○
Gameplay and Technical Designer passionate about creating memorable and unique experiences.
I conceptualize, design and implement gameplay mechanics and controls, but most importantly, I make them feel good to play.
Technical Designer
Project Manager
○
My Work
About
Hi, I am Oliver Svensson, a Game Designer currently studying at Futuregames in Stockholm, Sweden.
I specialize in Gameplay and Tech Design. To conceptualize, design and implement gameplay mechanics and features.
Having previously studied at Uppsala University, I bring 5+ years of experience working with successful game projects, most often in the role of a Gameplay Designer or Design Lead. I have experience working in both Unity and Unreal Engine, with an intermediate understanding of C# and Blueprint Visual Scripting.
I also possess an advanced understanding of project management, having minored in it. Workflows like Waterfall, agile frameworks like SCRUM and managerial tools like Jira I’ve worked extensively with.
My favorite games are Persona 4, Resident Evil 2 (original & remake), Hollow Knight and the Donkey Kong Country series.
One quote I abide by that deeply influences the way I approach my design-work is:
“If it's not fun, why bother?”
- Reggie Fils-Aimé, 2017.
“I FEEL JUST LIKE A PURPLE PIKMIN”
- also Reggie Fils-Aimé, 2012.
Want to reach me?
I am open to positions or internships in the fields of Gameplay and Tech Design.

